Rift DeltaEST. 2026 · NLContact

Independent maker · Netherlands

Games, music, and the tools in between.

Rift Delta is one person building a strategy game, releasing music, and making small tools that take the grind out of real work — all in the open.

See the work

[ BUILDING IN PUBLIC ]

A machine from Iron Age

[ 01 — Games · Iron Age ]

15

units on the field. No filler.

A single-player real-time strategy game, set in a war between people who remember what they lost and machines that simply outlast it.

View the game
02 — Music

Records released under my own name, written and produced solo.

Made in the same spirit as everything else here — slowly, and finished before it goes out. Listen below.

[ Player slot — embed to follow ]
03 — Tools

Small tools, each built to remove one specific, repetitive pain.

Not products — internal software made for real work, where an hour saved every day is the whole point.

  • 01

    Grant Finder

    Funding search

    Surfaces the funding schemes a project actually qualifies for, so an application starts from a shortlist instead of a blank page.

  • 02

    Course Builder

    Learning content

    Turns raw source material into structured lessons and exercises inside a learning platform — a week of manual entry cut to an afternoon.

  • 03

    Catalog Harvester

    Data collection

    Pulls a supplier’s full catalogue and its scattered documents into one clean, searchable sheet, ready to work from.

04 — About

Rift Delta is Timothy Jansen, working alone from the Netherlands.

Everything here — design, code, art direction, the writing, the music — comes from one desk. That sets the pace, and it is the reason each thing gets finished before the next one starts.

05 — Press & contact
press@riftdelta.com

For interviews, review keys, collaboration or anything else. A press kit follows once Iron Age has a store page.