Independent maker · Netherlands
Games, music, and the tools in between.
Rift Delta is one person building a strategy game, releasing music, and making small tools that take the grind out of real work — all in the open.
See the work[ BUILDING IN PUBLIC ]

[ 01 — Games · Iron Age ]
15
units on the field. No filler.
A single-player real-time strategy game, set in a war between people who remember what they lost and machines that simply outlast it.
View the gameRecords released under my own name, written and produced solo.
Made in the same spirit as everything else here — slowly, and finished before it goes out. Listen below.
Small tools, each built to remove one specific, repetitive pain.
Not products — internal software made for real work, where an hour saved every day is the whole point.
- 01
Grant Finder
Funding searchSurfaces the funding schemes a project actually qualifies for, so an application starts from a shortlist instead of a blank page.
- 02
Course Builder
Learning contentTurns raw source material into structured lessons and exercises inside a learning platform — a week of manual entry cut to an afternoon.
- 03
Catalog Harvester
Data collectionPulls a supplier’s full catalogue and its scattered documents into one clean, searchable sheet, ready to work from.
Rift Delta is Timothy Jansen, working alone from the Netherlands.
Everything here — design, code, art direction, the writing, the music — comes from one desk. That sets the pace, and it is the reason each thing gets finished before the next one starts.
For interviews, review keys, collaboration or anything else. A press kit follows once Iron Age has a store page.